Unsourced material may the complete thief’s handbook pdf challenged and removed. It presents additional base classes, prestige classes, and feats.
It is a charisma based sorcerer-style divine casting class, with a spell list biased towards elemental spells. The class has a fairly narrow divine spell selection. Spirit Guide into the spirit world. Alertness”, as well as justifying certain class features. 20th level monk becomes an outsider. In addition, there are several previously undescribed prestige classes.
A class that worships oblivion and has the ability to summon fragments of a sphere of annihilation. The only five-level class in the book, designed for converting enemies rather than killing them. A class open only to elves and closely tied to their in-game mythologies. That meant a lot of meetings and a lot of feedback from the fans. Then, especially for the spells, we looked for niches we hadn’t filled yet.
For example, there’s a lot of design space left for high-level druid and cleric spells, so we tilted the balance of the spell list a little toward the upper levels. This page was last edited on 6 October 2017, at 23:03. Please forward this error screen to md-in-35. A character’s class affects a character’s available skills and abilities.
A well-rounded party of characters requires a variety of abilities offered by the diverse classes in the game. Non-core base classes are considered optional and do not always exist in all settings. In 1st and 2nd editions, changing a character’s class is difficult. Only humans can, and it requires extremely high stats to do so. 3rd edition allows players to mix and match levels from any number of classes, though certain combinations were more effective than others. In addition, Prestige classes add more options for multi-classing. This edition offers the most freedom regarding multi-classing.
There are, however, penalties to the rate of experience point gained if classes are added haphazardly. The class-specific multiclass feats are also prerequisites for the power-swap feats, each of which allows the character to swap out a daily, encounter, or utility power from their first class for one from their second class. Some classes are only available through multiclassing, the first such class was Spellscarred, introduced in the Forgotten Realms Player’s Guide. In 5th edition, multi-classing again requires minimum ability scores before it can be chosen, however the requirements are not as steep as in early editions. Magic-User has a variety of magical powers.
In many ways, other classes are thought of as alternatives that refine or combine these functions. Instead, a character had to start as a Fighter, change classes to a Thief, and finally switch classes once more to become a Bard. A character’s ability scores directly tied into what class choices were legal for them. Monk required 15 Strength, 15 Wisdom, 15 Dexterity, and 11 Constitution. Intelligence could disallow being a Fighter, while a Charisma of 5 or less would require the character to become an Assassin. High ability scores in statistics considered pertinent to the class would grant an experience bonus.